A13676 | Solo mid Oracle
时间限制1s
内存限制256MB
通过 / 提交0/0
题目描述
Meka-Naruto plays a computer game. His character has the following ability: given an enemy hero, deal $a$ instant damage to him, and then heal that enemy $b$ health points at the end of every second, for exactly $c$ seconds, starting one second after the ability is used. That means that if the ability is used at time $t$ , the enemy's health decreases by $a$ at time $t$ , and then increases by $b$ at time points $t + 1$ , $t + 2$ , ..., $t + c$ due to this ability.
The ability has a cooldown of $d$ seconds, i. e. if Meka-Naruto uses it at time moment $t$ , next time he can use it is the time $t + d$ . Please note that he can only use the ability at integer points in time, so all changes to the enemy's health also occur at integer times only.
The effects from different uses of the ability may stack with each other; that is, the enemy which is currently under $k$ spells gets $k\cdot b$ amount of heal this time. Also, if several health changes occur at the same moment, they are all counted at once.
Now Meka-Naruto wonders if he can kill the enemy by just using the ability each time he can (that is, every $d$ seconds). The enemy is killed if their health points become $0$ or less. Assume that the enemy's health is not affected in any way other than by Meka-Naruto's character ability. What is the maximal number of health points the enemy can have so that Meka-Naruto is able to kill them?
The ability has a cooldown of $d$ seconds, i. e. if Meka-Naruto uses it at time moment $t$ , next time he can use it is the time $t + d$ . Please note that he can only use the ability at integer points in time, so all changes to the enemy's health also occur at integer times only.
The effects from different uses of the ability may stack with each other; that is, the enemy which is currently under $k$ spells gets $k\cdot b$ amount of heal this time. Also, if several health changes occur at the same moment, they are all counted at once.
Now Meka-Naruto wonders if he can kill the enemy by just using the ability each time he can (that is, every $d$ seconds). The enemy is killed if their health points become $0$ or less. Assume that the enemy's health is not affected in any way other than by Meka-Naruto's character ability. What is the maximal number of health points the enemy can have so that Meka-Naruto is able to kill them?
输入格式
The first line contains an integer $t$ ( $1\leq t\leq 10^5$ ) standing for the number of testcases.
Each test case is described with one line containing four numbers $a$ , $b$ , $c$ and $d$ ( $1\leq a, b, c, d\leq 10^6$ ) denoting the amount of instant damage, the amount of heal per second, the number of heals and the ability cooldown, respectively.
Each test case is described with one line containing four numbers $a$ , $b$ , $c$ and $d$ ( $1\leq a, b, c, d\leq 10^6$ ) denoting the amount of instant damage, the amount of heal per second, the number of heals and the ability cooldown, respectively.
输出格式
For each testcase in a separate line print $-1$ if the skill can kill an enemy hero with an arbitrary number of health points, otherwise print the maximal number of health points of the enemy that can be killed.
输入输出样例
输入 #1
7 1 1 1 1 2 2 2 2 1 2 3 4 4 3 2 1 228 21 11 3 239 21 11 3 1000000 1 1000000 1
输出 #1
1 2 1 5 534 -1 500000500000
In the first test case of the example each unit of damage is cancelled in a second, so Meka-Naruto cannot deal more than 1 damage.
In the fourth test case of the example the enemy gets:
- $4$ damage ( $1$ -st spell cast) at time $0$ ;
- $4$ damage ( $2$ -nd spell cast) and $3$ heal ( $1$ -st spell cast) at time $1$ (the total of $5$ damage to the initial health);
- $4$ damage ( $3$ -nd spell cast) and $6$ heal ( $1$ -st and $2$ -nd spell casts) at time $2$ (the total of $3$ damage to the initial health);
- and so on.
One can prove that there is no time where the enemy gets the total of $6$ damage or more, so the answer is $5$ . Please note how the health is recalculated: for example, $8$ -health enemy would not die at time $1$ , as if we first subtracted $4$ damage from his health and then considered him dead, before adding $3$ heal.
In the sixth test case an arbitrarily healthy enemy can be killed in a sufficient amount of time.
In the seventh test case the answer does not fit into a 32-bit integer type.
In the fourth test case of the example the enemy gets:
- $4$ damage ( $1$ -st spell cast) at time $0$ ;
- $4$ damage ( $2$ -nd spell cast) and $3$ heal ( $1$ -st spell cast) at time $1$ (the total of $5$ damage to the initial health);
- $4$ damage ( $3$ -nd spell cast) and $6$ heal ( $1$ -st and $2$ -nd spell casts) at time $2$ (the total of $3$ damage to the initial health);
- and so on.
One can prove that there is no time where the enemy gets the total of $6$ damage or more, so the answer is $5$ . Please note how the health is recalculated: for example, $8$ -health enemy would not die at time $1$ , as if we first subtracted $4$ damage from his health and then considered him dead, before adding $3$ heal.
In the sixth test case an arbitrarily healthy enemy can be killed in a sufficient amount of time.
In the seventh test case the answer does not fit into a 32-bit integer type.
C++ 编辑器
输入
输出
可保存默认模板;新题优先使用已保存模板。
当前快捷键仅展示,暂不支持修改。
- 撤销
Ctrl / ⌘ + Z - 重做
Ctrl / ⌘ + Y - 查找
Ctrl / ⌘ + F - 全选
Ctrl / ⌘ + A - 复制
Ctrl / ⌘ + C - 剪切
Ctrl / ⌘ + X - 粘贴
Ctrl / ⌘ + V - 自动排版
工具栏排版按钮 - 草稿保存
编辑时自动保存到本机
历史
提交记录
状态说明时间源码
AI
作答助手
你好,我是作答助手。可以问思路、复杂度、样例含义或代码报错原因;不会直接给出完整 AC 代码。
确定要清空代码吗?
提交通过
评测结果:Accepted