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A11010. Level Generation

编程题 普及/提高-

题目描述

Ivan is developing his own computer game. Now he tries to create some levels for his game. But firstly for each level he needs to draw a graph representing the structure of the level.

Ivan decided that there should be exactly $n_{i}$ vertices in the graph representing level $i$ , and the edges have to be bidirectional. When constructing the graph, Ivan is interested in special edges called bridges. An edge between two vertices $u$ and $v$ is called a bridge if this edge belongs to every path between $u$ and $v$ (and these vertices will belong to different connected components if we delete this edge). For each level Ivan wants to construct a graph where at least half of the edges are bridges. He also wants to maximize the number of edges in each constructed graph.

So the task Ivan gave you is: given $q$ numbers $n_{1},n_{2},...,n_{q}$ , for each $i$ tell the maximum number of edges in a graph with $n_{i}$ vertices, if at least half of the edges are bridges. Note that the graphs cannot contain multiple edges or self-loops.

输入格式

The first line of input file contains a positive integer $q$ ( $1<=q<=100000$ ) — the number of graphs Ivan needs to construct.

Then $q$ lines follow, $i$ -th line contains one positive integer $n_{i}$ ( $1<=n_{i}<=2·10^{9}$ ) — the number of vertices in $i$ -th graph.

Note that in hacks you have to use $q=1$ .

输出格式

Output $q$ numbers, $i$ -th of them must be equal to the maximum number of edges in $i$ -th graph.

输入输出样例

输入 #1
3
3
4
6
输出 #1
2
3
6

说明/提示

In the first example it is possible to construct these graphs:

1. $1-2$ , $1-3$ ;
2. $1-2$ , $1-3$ , $2-4$ ;
3. $1-2$ , $1-3$ , $2-3$ , $1-4$ , $2-5$ , $3-6$ .
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